Supported XCM Retailers: Extreme-Mods.com - Located in the USA & Recommended
Go Back   Team XCM Forums > General Discussion & Help > Xbox 360 Discussion & Help

Reply
 
Thread Tools Display Modes
  #1  
Old 05-21-2009, 11:34 PM
gaaraa gaaraa is offline
Junior Member
 
Join Date: May 2009
Posts: 2
Default RFGL does not funtion on cod:waw

hi rapid fire gear lite v2 of pcb functions only for the first burst and funtions no more after.

soldering has been done by a pro and checked several times after reading other posts

is this rapid fire mode uncompatible with cod:waw?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #2  
Old 05-22-2009, 12:07 PM
TeamXCM's Avatar
TeamXCM TeamXCM is offline
Administrator
 
Join Date: Jan 2009
Location: USA
Posts: 356
Default

Try it with other games, if it works then it might not work with that particular game. Some games have a set rate of firing, this may be one of them.
__________________
Extreme-Mods.com - Based in the USA - Best Price Guarantee!

Search Engine Optimization & Web Solutions
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3  
Old 05-22-2009, 11:06 PM
gaaraa gaaraa is offline
Junior Member
 
Join Date: May 2009
Posts: 2
Default

it works with other games but very limited number for an expensive rapidfire.
i was wondering if the addition of a potentiometer could resolve the problem
but i would like to know thr type of resistors and capacitors that could be useful for that?
to add the potentiometer to the right trigger what might be the connections for the v2 pcb?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #4  
Old 05-25-2009, 06:55 PM
TeamXCM's Avatar
TeamXCM TeamXCM is offline
Administrator
 
Join Date: Jan 2009
Location: USA
Posts: 356
Default

A pot is not going to make the rate of fire any faster, its contolled by a timing chip. If it works on some games then its functioning fine, as stated earlier some games may not allow for them to be used.
__________________
Extreme-Mods.com - Based in the USA - Best Price Guarantee!

Search Engine Optimization & Web Solutions
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #5  
Old 10-09-2009, 02:51 AM
bluelight360 bluelight360 is offline
Member
 
Join Date: Jan 2009
Posts: 27
Default

That is because they constantly patch the in-game coding to detect rapid fire. Once you unload a clip too fast, you get capped until you log off and back on.

I'm sorry if you hoped it would work, but the new COD rapid detection has been very proactive and if you want to keep up, you need to either know how to program your own rapid fire chips or spend $$$ on a specific chip for COD.
__________________
Email: BlueLight360@gmail.com
AIM/Yahoo: pcpimpx
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off




Professional Search Engine Optimization | Web Design & SEO by Active Market Solutions
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
All times are GMT -5. The time now is 06:44 PM.
Copyright ©2009 Team XCM